Mechanical details, such as aspects and skills, are not hidden from the players (unless there is a game-based reason why that might be).
Players are always maintaining a double awareness at all times, and the tension between player and character is something that the FATE system exploits powerfully.
Dice are rolled, and the result leads to more narration (from the successful player, from the referee, or from the table generally) giving an interpretation of the roll within the game.
There are no necessary mechanical consequences of narration in the game, but it may still prove to be the most memorable of the session.is not a game in which the players drive the action without the input from the referee, who only establishes the setting and mediates the rules.But many of the ways players can use their characters' skills give the player some power over narration. The table is the sum of the players, the referee included, with all opinions weighed equally.The system will work with a different probability curve by rolling two different coloured six-sided dice and subtracting the darker from the lighter.Treating the -5 and 5 results as zero keeps the expected range though with better chances for extreme results.